AI Insights · Timothy · October 2025
Top 5 Third Person Games on Unified Platform in the UK, Q3 2025
Explore the performance trends of the top five third-person games in the UK for Q3 2025, with insights from Sensor Tower.
In the third quarter of 2025, the performance of top third-person games on a unified platform in the United Kingdom shows varied trends across downloads, revenue, and active users, as detailed by Sensor Tower.
Last War:Survival from FUNFLY PTE. LTD. experienced fluctuations in weekly revenue, peaking at around $1.1M in early July and stabilizing around $690K by the end of September. Downloads saw a peak of approximately 33K in early August, followed by a slight decrease to about 23K by the end of the quarter. The game maintained a steady increase in active users, rising from 137K to 228K.
PUBG MOBILE by Tencent Mobile International Limited showed a strong start in revenue with about $238K in early July, before gradually declining to approximately $134K by late September. Weekly downloads remained relatively stable, with a modest peak of around 14.6K in early July. Active users peaked at 202K in early August, before declining to about 136K by the end of the quarter.
DRAGON BALL Z DOKKAN BATTLE from Bandai Namco Entertainment Inc. saw its highest revenue in early July at around $200K, followed by a gradual decrease to about $62K by September's end. Downloads peaked at roughly 1.2K in early August, while active users showed a steady increase from 6K to over 11K mid-quarter, before slightly declining.
DRAGON BALL LEGENDS also from Bandai Namco, reported its highest revenue of about $219K in early July, which then decreased to around $35K by the end of September. Downloads showed a consistent decrease from 3.3K to about 1.5K. Active users decreased steadily from 49K to around 24K over the quarter.
Finally, Star Wars™: Galaxy of Heroes by Electronic Arts displayed a varied revenue trend with a notable peak of $134K in late August, ending the quarter with about $70K. Weekly downloads decreased from 3.4K to just under 1K. Active users saw a decline from 30K to around 18K.
For more detailed insights and data, visit Sensor Tower's platform.